Compiler Explorer is now on Patreon!

Today I launched Compiler Explorer on Patreon - a site where one can pledge ongoing donations to content creators.

It was tougher decision than I expected. I spend a fair amount of cash and an awful lot of time on Compiler Explorer, but I’ve always seen it as a hobby. This now puts me a little closer to seeing it as a “job” of sorts. I hope this works out!

If you enjoy using Compiler Explorer and want to help out, please visit the new page on Patreon.

Filed under: Coding
Posted at 04:00:00 GMT on 23rd January 2017.

Compiler Explorer's embedded view

Today I updated Compiler Explorer to support better sharing, specifically to allow embedding a Compiler Explorer view into another site, useful for blog posts that wish to demonstrate how compilers generate code, or how language constructs actually become assembly.

For example, maybe you want to show off how well the compiler optimizes multiplying by a constant:

Filed under: Coding
Posted at 16:25:00 GMT on 2nd November 2016.

How it works: Compiler Explorer

I’ve been running Compiler Explorer for over four years now, and a lot has changed in that time. In addition to C++, it now supports Go, Rust and D. It scales up and down to support demand. It has many different compilers, many self-built.

I’ve been asked by a couple of people recently how everything works, and so I thought I’d put some notes down here, in case it should help anyone else considering something similar.

In brief: Compiler Explorer runs on some Amazon EC2 instances, behind a load-balancer. DNS routes to the load balancer, which then picks one of the instances to actually send the request to. In fairness, most of the time I only have one instance running, but during rolling updates (and high load) I can have two or so.

Filed under: Coding
Posted at 16:00:00 BST on 4th September 2016.

BBC emulation talk - video available

Earlier this year I gave another presentation on jsbeeb at the GOTO Chicago conference. The good folks at GOTO have just uploaded the video to YouTube and you can watch it here:

The slides are available (use the arrows to navigate), and of course you can play with the emulator on the jsbeeb site.

Filed under: Emulation
Posted at 03:30:00 BST on 23rd August 2016.

Inside the Ivy Bridge and Haswell BTB

After last time’s analysis of the Arrendale BTB, I thought I should take a look at more contemporary CPUs. At work I have access to Haswell and Ivy Bridge machines. Before I got too far into interpretation, I spent a while making it as easy as possible to remotely run tests, and graph. The code has improved a little in this regard. For completeness, this article was written with the code at SHA hash ab8cbd1d.

The Ivy Bridge I tested was an E5 2667v2 and the Haswell was an E5 2697v3.

Total size

First up let’s try and see how many branches we can fit in the BTB:

Filed under: Coding Microarchitecture
Posted at 03:00:00 GMT on 23rd February 2016.

Branch Target Buffer, part 2

Continuing on from my previous ramblings on the branch target buffer, I thought I’d do a quick follow-up with a little more investigation.

The next thing I looked in to was how many bits of the address are used for the tag. My approach for this was as follows: set N=2 and use very large D to place two different branches in the same set. Ordinarily we’d expect no resteers at all: the BTB is four-way so our two branches fit with room to spare.

However, if only a subset of the address is used as the tag, then if the branch addresses differ only in bits not used in the tag, then we should expect resteers. This is because the BTB erroneously thinks the two branches are the same. The mistake is found and corrected at the decoder, but a resteer is caused.

Filed under: Coding Microarchitecture
Posted at 00:10:00 GMT on 20th February 2016.

The BTB in contemporary Intel chips

I’m in the middle of an investigation of the branch predictor on modern Intel chips. Read the previous article to get some background, and the first part for an overview of branch prediction.

This time I’m digging into the branch target buffer (BTB) on my Arrendale laptop (Core i5 M 520, model 37 stepping 5).

The branch target buffer hints to the front-end that a branch is coming, before the instructions have even been fetched and decoded. It caches the destination and some information about the branch – whether it’s conditional, for example. It’s thought to be a cache-like structure, that has been hinted to be multi-level, like the memory caches. I wanted to find out how big the BTB is and how it was organized.

Filed under: Coding Microarchitecture
Posted at 04:00:00 GMT on 19th February 2016.

jsbeeb top 20 images

A quick one this. Last night while I ought to be doing more micro-architecture research I was instead reading the Wikipedia article on Beebdroid.

I noticed it had the top 20 played games…and I thought I’d do the same for jsbeeb.

So for the period 1st January 2015 to 16th February 2016, the top 20 disc images loaded from the “Stairway to Hell” archive are:

Image Number of loads Percentage
10OfTheBestGames 374 4.00%
Elite 318 3.40%
2002 192 2.06%
Airwolf 128 1.37%
3DPool 123 1.32%
Exile 117 1.25%
Elite-v1.0_B 111 1.19%
3DBombAlley 101 1.08%
Elite-MasterAndTubeEnhanced 99 1.06%
Arcadians 84 0.90%
ChuckieEgg 84 0.90%
180Darts 82 0.88%
Repton 81 0.87%
3DGrandPrix 78 0.83%
Frak 72 0.77%
10OfTheBestEducation_B 72 0.77%
3DConvoy 68 0.73%
Pacman 67 0.72%
CastleQuest 65 0.70%
1984 61 0.65%
Filed under: Emulation
Posted at 15:24:00 GMT on 17th February 2016.

About Matt Godbolt

Matt Godbolt is a developer working on cool secret stuff for DRW, a fabulous trading company.